I'm a self-taught artist who's passionate about making dreams reality. I've been in the industry for over 15 years. I originally started out as an environment modeler, then quickly realized I wanted to do more than just environments. I extended my skill set to lighting, compositing, matte painting, and concept art.
Michael is currently working as a Principal Artist at Nvidia
Maya, Houdini, Omniverse, Adobe Photoshop, Zbrush, Vray, Redshift, Subtance Painter, Substance Designer, Nuke, Gaea, and SpeedTree.