I'm a self-taught artist who's passionate about making dreams reality. I've been in the industry for over 10 years. I originally started out as an environment modeler, then quickly realized I wanted to do more than just environments. I extended my skill set to lighting, compositing, matte painting, and concept art.
Michael is currently working as a Senior 3D Artist at Nvidia
Maya, 3ds Max, Omniverse, Photoshop Zbrush, Vray, Redshift, Subtance Designer, Mari, Nuke, World Machine, Growfx, SpeedTree, After Effects, Marvelous Designer.